Studios I worked for:
Epoch Games

August 2021-Present
As the Lead Level Designer for an open-world RPG, I spearhead the creation of immersive environments and engaging gameplay experiences. Collaborating closely with cross-functional teams, I translate game narratives into interactive spaces that captivate players.
Reworld

March 2022-May 2022
At Reworld, I was in charge of developing sample hub levels for players on the platform to use as a guide to developing their very own hub levels and challenges.





