Synopsis
Beat Cop is 3D twin stick shooter that I helped design with a group of 4 other people. The game takes place in an urban environment and the player must traverse through street alleys and defeat the graffiti monsters. Each monster has a different frequency so the player must switch through different frequencies to defeat different graffiti monsters. The game consist of three levels that the player can choose on the main menu screen.

About the game
This title was developed in Unity 3D. This was a group project where I focused on the level design, some of the sound effects, and music in the game. I did the jump voice over for the character and created the main menu music for the game as well which was my first time ever working on sound and voice over in game. I used logic pro x to create the music and sound effects. Since it was a twin stick shooter we were developing, I took level design inspiration from “box-head” a popular twin stick shooter. Each enemy has their own frequency color code so different enemies must be defeated using a specific frequency. The levels go from simple hallway like areas, to more platform arena’s which add for more skill and challenge for players.
